11:16:00 PM by
Andrew
, under
The new MADSOFT Company site redesign is complete!
The site now contains much more content! You can see our previous works, clients and associates, as well as current projects.
There's a sweet jQuery caroussel that shows you our current projects too!
The staff page now shows cute cartoon versions of the team members rather than an anonymous face with a question mark.
And, a feature we're planning on adding is a "client login" area, where, as a client, you can login and view the progress on the work you hired us to do! You'll be able to see the artwork, sketches, concepts, current builds, and everything!
Overall, much more professional and user-friendly! Hope you all enjoy it! =)
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Hey everyone,
just popping in to say that I've added a tab at the top which links you straight to all the posts concerning the Aikonia Development Diary!
Over the next few weeks we'll be posting entries to this diary to talk about Aikonia's art, engine and coding, story, gameplay elements, and concept ideas.
Hope that will get you a little more excited about the game ;)
PS: I'm currently working on the next post for the Diary and it concerns the game's engine~
EDIT: Added a headline that only shows in the diary section. Search Query text has been disabled as well.
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"Fraking cylons stole my baby"
Hi everyone,
welcome to the first part of the development diary for Aikonia. My part in this 10 part series is to share with you some art from my personal sketchbook as I visually develop some core areas of the Aikonia story and characters. Feel free to click on the images for a larger view.
Not much to say here, this place is pretty much a wreck, I wonder what manner of events transpired here? Overall I think these thumbnails pretty much sum up the village.
This village has been on my mind for quite some time now. I feel strongly that the strength of Aikonia will be based on two factors, one being how fast we can engage a players curiosity and the second being how well we can convert that curiosity to trust. Overall I think this village is a great opportunity to start building on these ideas.
There are a couple things I can see changing from these to finish , mostly the scale on some objects. I think the most fun will be in establishing some sense of texture to the buildings and developing a consistent and intriguing color scheme.
I'll leave you with some character development.
Till next time,
Jose Jimenez III
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